These 50+ player, multi-stage events are absolutely ludicrous, in the best possible way. Whether that's playing with friends in a team-based event, or against them in a free-for-all, the social aspect of Riders Republic can be felt from the moment you boot up the game and find yourself in the Riders Ridge hub. The game definitely pushes multiplayer, too. If you're not bothered with the extra points you'll get from direct control over your rider in the air, then stick on auto landing and become a veritable Dante Martin on a snowboard. You can do as many flippy-dos as you like on a snowboard, - but you need to be mindful of your body shape if you have manual landing turned on. To be fair, Riders Republic's sole concern is your enjoyment. It's a bit fiddly to get used to at first, as the bikes are a tad stiffer than the skis or the snowboard, but it turned out to be my preferred mode of transport by the end of my session. I didn't get to mess about with all of the new sports that Riders Republic will have at launch, but I did have a lovely time zooming around dirt tracks on my push bike. It has the winter sports from Ubisoft Annecy's previous game, as well as some new ones that you can do on drier land. When you look past the faff, the extreme sports smorgasbord is pretty enjoyable. But if the chatty in-game friends can stay out of the way, this Steep follow-up might turn out to be quite good fun. Costumes fit for a London Marathon also-ran don't scream cool to me, but that's probably for the young'uns to decide. Perhaps I'm not the target audience for the zAaAaAaAaAanY presentation – you might go for it in a big way – but it all felt a bit Steve Buscemi undercover in a school. Riders Republic has seen two delays since it was revealed at the tail-end of last year, but hopefully there'll be no more hitches as it approaches its planned 28th October launch on Xbox, PlayStation, PC, and Stadia.Talkative NPCs probably only made up around 10 or so minutes of my four hours playing Riders Republic, but their presence was definitely felt throughout the duration of preview session. Interested parties can sign up to take part in the beta via the Riders Republic website, and Ubisoft notes that participants will be able to send beta invites to two of their friends. The beta will also feature Free for All, enabling participants to challenge players across a variety of playlist events, and Versus Mode, where players can hop into their friends' career progression for some healthy competition. There's the aforementioned large-scale competition mode, which Ubisoft is calling Mass Races, plus Tricks Battle, which gives players the chance to complete in 6v6 matches to capture modules and earn points by doing tricks on them. Riders Republic's closed beta - which runs from 23rd August to 25th August on Xbox, PlayStation, and PC - will give participants the chance to test out three of the game's careers: Bike Races, Snow Tricks and Air Sports (Rocketwing & wingsuit), alongside a number of modes. Riders Republic - Beta Announcement Trailer. However, Ubisoft is heavily pushing the game's large-scale competitions, which include races with upward of 50 players. Players can experience Riders Republic's world - which is stitched together from seven iconic US national parks: Bryce Canyon, Canyonlands, Grand Teton, Mammoth Mountain, Sequoia Park, Yosemite Valley, and Zion - both solo and co-operatively. Riders Republic is something of a spiritual successor to Ubisoft's under-appreciated winter sports effort Steep, but while that game focussed exclusively on snowy pursuits, Riders Republic encompasses a broader range of activities, including biking and wing suit action (both vanilla and jet-powered) alongside skiing and snowboarding. Ubisoft's "mass multiplayer outdoor extreme sports game" Riders Republic will begin its previously announced beta later this month on 23rd August.
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